

Everything else should be either obtainable from the structure deck or worth crafting for future use outside of Dark Magician. I was lucky to pull Ebon High from a legacy pack, but Akashic and Day-Breaker are cards I forgot to dismantle. Solemn Judgment because I don't want to auto-lose to having Eternal Soul getting destroyed by generic backrow removal. Ice Dragon's Prison for the same reason as D.D. Bumped up Magicians' Salvation to tutor Eternal Souls and get fodder for Magicians' Souls. Maxed out Preparation of Rites and Illusion of Chaos to raise the consistency of finding Magicians' Souls. Harpie's Feather Duster for mass backrow removal. Apprentice Illusion Magician in case some towers monster was made and Kaijus were banned. Effect Veiler and Infinite Impermance as generic handtraps that couldn't be stopped by the banned Called by the Grave and Crossout Designator. Crow to disrupt opposing Dark Magicians and hinder Blue-Eyes to a degree. Player will be able to access Tesla, Zappies, Clone, Electro Dragon, Electro Wizard and Sparky cards. Because this content will help you find the best decks for Arena 11.


Honestly, I kinda slapped the list together in a few minutes with Deruka's guide to help me find decent budget alternatives for the extra deck, and chose some tech options based on some anticipated threats: 9 January 2020 8 Comments Do you want to get out of Arena 11 and reach out Arena 12 also known as Spooky Town Now, relax. For a simple investment of 1500 gems you can obtain the Magicians' Souls package with a side effect of having almost every good Dark Magician card, which translates into having a decent deck for the Legend Anthology.
